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Post Apocalypse Building - 3D Model

This project (made in 2022) was one of the first projects where I took on modeling and lecturing a full set with multiple assets. I feel that in the future I will try and take on this model again to see how much my 3D modeling has improved. This project is not the best example of my 3D modeling skills. However, I utilize it as a reference of where I used to be in regards to my skills.
Modeled and UVed in Maya, and textured in Substance Painter. Reference based model created for my Portfolio 1 class.
Note: all the UVs are in the 0-1 space, and there are different materials assigned to different objects within the scene. There are no overlapping UVs.

Reference Credits: "Defiance Concept Art" by Danny Pack

Textured Render

Textured Render

Wireframe on Shaded

Wireframe on Shaded

UVs

UVs

Reference

Reference